﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.item.support
{
    public class EnchantScroll : EnchantItem
    {
        private FailResultType _resultType;
	   
	    private bool _visualEffect;
        public EnchantScroll(int itemId, int chance, int maxEnchant, FailResultType resultType, bool visualEffect):base(itemId, chance, maxEnchant)
        {
            //super;
            _resultType = resultType;
            _visualEffect = visualEffect;
        }
        public FailResultType getResultType()
        {
            return _resultType;
        }
        public bool isHasVisualEffect()
        {
            return _visualEffect;
        }
    }
}
